Rocommand sits in front of your Discord webhooks so your Roblox game — or anything else — can fire requests without tripping rate limits or leaking the real URL.
Your Discord webhook link is encrypted into the proxy URL — not stored anywhere, and not recoverable without your server's secret key.
Bursts of requests are queued per-webhook and retried on Discord's own Retry-After, so a busy game server doesn't get throttled or banned.
The proxy URL itself is the encrypted webhook. Nothing to look up, nothing to lose if a server restarts.
Rocommand speaks the exact same request format Discord expects. Point your existing webhook call at your Rocommand URL instead of Discord's, and everything downstream keeps working.
-- before: direct to Discord local url = "https://discord.com/api/webhooks/…" -- after: through Rocommand local url = "https://rocommand.elementfx.com/wh/8f3a2c…" HttpService:PostAsync(url, HttpService:JSONEncode({ content = "Server started" }))